G4VRestContinuousProcess
public G4VProcess
Abstract class which defines the public behavior of discrete physics interactions.
class
// Abstract class which defines the public behavior of
// discrete physics interactions.
public:
G4VRestContinuousProcess(const G4String& ,
G4ProcessType aType = fNotDefined );
G4VRestContinuousProcess(G4VRestContinuousProcess &);
virtual ~G4VRestContinuousProcess();
public: // with description
virtual G4double AtRestGetPhysicalInteractionLength(
const G4Track& ,
G4ForceCondition*
);
virtual G4VParticleChange* AtRestDoIt(
const G4Track& ,
const G4Step&
);
virtual G4double AlongStepGetPhysicalInteractionLength(
const G4Track& track,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& currentSafety,
G4GPILSelection* selection
);
virtual G4VParticleChange* AlongStepDoIt(
const G4Track& ,
const G4Step&
);
// no operation in PostStepDoIt
virtual G4double PostStepGetPhysicalInteractionLength(
const G4Track& ,
G4double ,
G4ForceCondition*
){ return -1.0; };
// no operation in PostStepDoIt
virtual G4VParticleChange* PostStepDoIt(
const G4Track& ,
const G4Step&
) {return 0;};
protected: // with description
virtual G4double GetContinuousStepLimit(const G4Track& aTrack,
G4double previousStepSize,
G4double currentMinimumStep,
G4double& currentSafety
)=0;
// This pure virtual function is used to calculate step limit
// for AlongStep in the derived processes
private:
// this is the returnd value of G4GPILSelection in
// the arguments of AlongStepGPIL()
G4GPILSelection valueGPILSelection;
protected:// with description
// these two methods are set/get methods for valueGPILSelection
void SetGPILSelection(G4GPILSelection selection)
{ valueGPILSelection = selection;};
G4GPILSelection GetGPILSelection() const{return valueGPILSelection;};
protected: // with description
virtual G4double GetMeanLifeTime(const G4Track& aTrack,G4ForceCondition* condition)=0;
// Calculates the mean life-time (i.e. for decays) of the
// particle at rest due to the occurence of the given process,
// or converts the probability of interaction (i.e. for
// annihilation) into the life-time of the particle for the
// occurence of the given process.
private:
// hide default constructor and assignment operator as private
G4VRestContinuousProcess();
G4VRestContinuousProcess & operator=(const G4VRestContinuousProcess &right);