G4ParticleHPElasticFS

public G4ParticleHPFinalState

读取高精度数据参数

  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
  • G4ParticleHPLegendreStore
  • "/FS"

class

  public:

  G4ParticleHPElasticFS()
  {
    hasXsec = false; 
    theCoefficients = 0;
    theProbArray = 0;

    repFlag = 0;
    tE_of_repFlag3 = 0.0;
    targetMass = 0.0;
    frameFlag = 0;
  }
  ~G4ParticleHPElasticFS()
  {
    if(theCoefficients!=0) delete theCoefficients;
    if(theProbArray!=0) delete theProbArray;
  }
  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
  G4ParticleHPFinalState * New() 
  {
   G4ParticleHPElasticFS * theNew = new G4ParticleHPElasticFS;
   return theNew;
  }

  private:
  G4int repFlag;    // Legendre coeff(1), or probability array(2), or isotropic(0).
                    // add 3: for Legendre (Low Energy) + Probability (High Energy)
  G4double tE_of_repFlag3; // transition energy in case of  repFlag 3:
  G4double targetMass; // in neutronmass units.
  G4int frameFlag;  // CMS or Lab system.

  G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
  G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy
  G4ParticleHPInterpolator theInt; // interpolation

  G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals
© Hongyi Wu            updated: 2018-09-02 10:06:57

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