G4ParticleHPFCFissionFS

public G4ParticleHPFissionBaseFS

  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile);
  G4DynamicParticleVector * ApplyYourself(G4int nNeutrons);
  • "/FS/"
  • G4ParticleHPFissionBaseFS

class

  public:

  G4ParticleHPFCFissionFS(){ hasXsec = false; }
  ~G4ParticleHPFCFissionFS(){}
  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile);
  G4DynamicParticleVector * ApplyYourself(G4int nNeutrons);
  G4ParticleHPFinalState * New() 
  {
   G4ParticleHPFCFissionFS * theNew = new G4ParticleHPFCFissionFS;
   return theNew;
  }

  private:
  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
© Hongyi Wu            updated: 2018-09-02 10:52:50

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