G4CascadeCheckBalance
public G4VCascadeCollider
Verify and report four-momentum conservation for collision output; uses same interface as collision generators.
class
public:
static const G4double tolerance; // Don't do floating zero!
explicit G4CascadeCheckBalance(const G4String& owner="G4CascadeCheckBalance");
G4CascadeCheckBalance(G4double relative, G4double absolute,
const G4String& owner="G4CascadeCheckBalance");
virtual ~G4CascadeCheckBalance() {};
void setOwner(const G4String& owner) { setName(owner); }
void setLimits(G4double relative, G4double absolute) {
setRelativeLimit(relative);
setAbsoluteLimit(absolute);
}
void setRelativeLimit(G4double limit) { relativeLimit = limit; }
void setAbsoluteLimit(G4double limit) { absoluteLimit = limit; }
void collide(G4InuclParticle* bullet, G4InuclParticle* target,
G4CollisionOutput& output);
// This is for use with G4VCascadeDeexcitation modules
void collide(const G4Fragment& fragment, G4CollisionOutput& output);
// This is for use with G4EPCollider internal checks
void collide(G4InuclParticle* bullet, G4InuclParticle* target,
const std::vector<G4InuclElementaryParticle>& particles);
// This is for use with G4NucleiModel internal checks
void collide(G4InuclParticle* bullet, G4InuclParticle* target,
const std::vector<G4CascadParticle>& particles);
// This is for use with G4IntraNucleiCascader
void collide(G4InuclParticle* bullet, G4InuclParticle* target,
G4CollisionOutput& output,
const std::vector<G4CascadParticle>& cparticles);
// This is for use with G4BigBanger internal checks
void collide(const G4Fragment& target,
const std::vector<G4InuclElementaryParticle>& particles);
// This is for use with G4Fissioner internal checks
void collide(const G4Fragment& target,
const std::vector<G4InuclNuclei>& fragments);
// Checks on conservation laws (kinematics, baryon number, charge, hyperons)
G4bool energyOkay() const;
G4bool ekinOkay() const;
G4bool momentumOkay() const;
G4bool baryonOkay() const;
G4bool chargeOkay() const;
G4bool strangeOkay() const;
// Global check, used by G4CascadeInterface validation loop
// NOTE: Strangeness is not required to be conserved in final state
G4bool okay() const { return (energyOkay() && momentumOkay() &&
baryonOkay() && chargeOkay()); }
// Calculations of conserved quantities from initial and final state
// FIXME: Relative comparisons don't work for zero!
G4double deltaE() const { return (final.e() - initial.e()); }
G4double relativeE() const {
return ( (std::abs(deltaE())<tolerance) ? 0. :
(initial.e()<tolerance) ? 1. : deltaE()/initial.e() );
}
G4double deltaKE() const { return (ekin(final) - ekin(initial)); }
G4double relativeKE() const {
return ( (std::abs(deltaKE())<tolerance) ? 0. :
(ekin(initial)<tolerance) ? 1. : deltaKE()/ekin(initial) );
}
G4double deltaP() const { return deltaLV().rho(); }
G4double relativeP() const {
return ( (std::abs(deltaP())<tolerance) ? 0. :
(initial.rho()<tolerance) ? 1. : deltaP()/initial.rho() );
}
G4LorentzVector deltaLV() const { return final - initial; }
// Baryon number, charge, S are discrete; no bounds and no "relative" scale
G4int deltaB() const { return (finalBaryon - initialBaryon); }
G4int deltaQ() const { return (finalCharge - initialCharge); }
G4int deltaS() const { return (finalStrange- initialStrange); }
protected:
// Utility function for kinetic energy
G4double ekin(const G4LorentzVector& p) const { return (p.e() - p.m()); }
private:
G4double relativeLimit; // Fractional bound on conservation
G4double absoluteLimit; // Absolute (GeV) bound on conservation
G4LorentzVector initial; // Four-vectors for computing violations
G4LorentzVector final;
G4int initialBaryon; // Total baryon number
G4int finalBaryon;
G4int initialCharge; // Total charge
G4int finalCharge;
G4int initialStrange; // Total strangeness (s-quark content)
G4int finalStrange;
G4CollisionOutput tempOutput; // Buffer for direct-list interfaces
private:
// Copying of modules is forbidden
G4CascadeCheckBalance(const G4CascadeCheckBalance&);
G4CascadeCheckBalance& operator=(const G4CascadeCheckBalance&);