G4ParticleHP3NInelasticFS

public G4ParticleHPInelasticBaseFS

  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);

class

  public:

  G4ParticleHP3NInelasticFS(){}
  ~G4ParticleHP3NInelasticFS(){}
  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
  G4ParticleHPFinalState * New() 
  {
   G4ParticleHP3NInelasticFS * theNew = new G4ParticleHP3NInelasticFS;
   return theNew;
  }

  private:
© Hongyi Wu            updated: 2018-09-02 09:54:50

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