G4ParticleHPNInelasticFS

public G4ParticleHPInelasticCompFS

  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);

class

  public:

  G4ParticleHPNInelasticFS(){}
  ~G4ParticleHPNInelasticFS(){}
  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
  G4ParticleHPFinalState * New() 
  {
   G4ParticleHPNInelasticFS * theNew = new G4ParticleHPNInelasticFS;
   return theNew;
  }

  private:
© Hongyi Wu            updated: 2018-09-02 00:07:02

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