G4ParticleHP3AInelasticFS
public G4ParticleHPInelasticBaseFS
void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
class
public:
G4ParticleHPN3AInelasticFS(){}
~G4ParticleHPN3AInelasticFS(){}
void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
G4ParticleHPFinalState * New()
{
G4ParticleHPN3AInelasticFS * theNew = new G4ParticleHPN3AInelasticFS;
return theNew;
}
private: