TTimer*¶
继承 TSysEvtHandler
可用于图形界面
Handles synchronous and a-synchronous timer events. You can use this class in one of the following ways:
Sub-class TTimer and override the Notify() method.
Re-implement the TObject::HandleTimer() method in your class and pass a pointer to this object to timer, see the SetObject() method.
Pass an interpreter command to timer, see SetCommand() method.
Create a TTimer, connect its Timeout() signal to the appropriate methods. Then when the time is up it will emit a Timeout() signal and call connected slots.
Minimum timeout interval is defined in TSystem::ESysConstants as kItimerResolution (currently 10 ms).
class¶
TTimer(Long_t milliSec = 0, Bool_t mode = kTRUE);
TTimer(TObject *obj, Long_t milliSec, Bool_t mode = kTRUE);
TTimer(const char *command, Long_t milliSec, Bool_t mode = kTRUE);
virtual ~TTimer() { Remove(); }
Bool_t CheckTimer(const TTime &now);
const char *GetCommand() const { return fCommand.Data(); }
TObject *GetObject() { return fObject; }
TTime GetTime() const { return fTime; }
UInt_t GetTimerID() { return fTimeID;}
TTime GetAbsTime() const { return fAbsTime; }
Bool_t HasTimedOut() const { return fTimeout; }
Bool_t IsSync() const { return fSync; }
Bool_t IsAsync() const { return !fSync; }
Bool_t IsInterruptingSyscalls() const { return fIntSyscalls; }
virtual Bool_t Notify();
void Add() { TurnOn(); }
void Remove() { TurnOff(); }
void Reset();
void SetCommand(const char *command);
void SetObject(TObject *object);
void SetInterruptSyscalls(Bool_t set = kTRUE);
void SetTime(Long_t milliSec) { fTime = milliSec; }
void SetTimerID(UInt_t id = 0) { fTimeID = id; }
virtual void Start(Long_t milliSec = -1, Bool_t singleShot = kFALSE);
// Starts the timer with a milliSec timeout. If milliSec is 0
// then the timeout will be the minimum timeout (see TSystem::ESysConstants,
// i.e. 10 ms), if milliSec is -1 then the time interval as previously
// specified (in ctor or SetTime()) will be used.
// If singleShot is kTRUE, the timer will be activated only once,
// otherwise it will continue until it is stopped.
// See also TurnOn(), Stop(), TurnOff().
virtual void Stop() { TurnOff(); }
virtual void TurnOn(); //*SIGNAL*
// Add the timer to the system timer list. If a TTimer subclass has to be
// placed on another list, override TurnOn() to add the timer to the correct
// list.
virtual void TurnOff(); //*SIGNAL*
// Remove timer from system timer list. This requires that a timer
// has been placed in the system timer list (using TurnOn()).
// If a TTimer subclass is placed on another list, override TurnOff() to
// remove the timer from the correct list.
virtual void Timeout() { Emit("Timeout()"); } //*SIGNAL*
static void SingleShot(Int_t milliSec, const char *receiver_class,
void *receiver, const char *method);
// This static function calls a slot after a given time interval.
// Created internal timer will be deleted after that.
code¶
// Signal/slots example:
TTimer *timer = new TTimer();
timer->Connect("Timeout()", "myObjectClassName", myObject, "TimerDone()");
timer->Start(2000, kTRUE); // 2 seconds single-shot
// Timeout signal is emitted repeadetly with minimum timeout
// timer->Start(0, kFALSE);
example¶
// demo of Timers
Int_t i;
Float_t ratio;
TSlider *slider;
TCanvas *c1;
void hsumTimer(Int_t nfill=100000)
{
// Simple example illustrating how to use the C++ interpreter
// to fill histograms in a loop and show the graphics results
// This program is a variant of the tutorial "hsum".
// It illustrates the use of Timers.
c1 = new TCanvas("c1","The HSUM example",200,10,600,400);
c1->SetGrid();
// Create some histograms.
total = new TH1F("total","This is the total distribution",100,-4,4);
main = new TH1F("main","Main contributor",100,-4,4);
s1 = new TH1F("s1","This is the first signal",100,-4,4);
s2 = new TH1F("s2","This is the second signal",100,-4,4);
total->Sumw2(); // store the sum of squares of weights
total->SetMarkerStyle(21);
total->SetMarkerSize(0.7);
main->SetFillColor(16);
s1->SetFillColor(42);
s2->SetFillColor(46);
total->SetMaximum(nfill/20.);
total->Draw("e1p");
main->Draw("same");
s1->Draw("same");
s2->Draw("same");
c1->Update();slider = new TSlider("slider",
"test",4.2,0,4.6,0.8*total->GetMaximum(),38);
slider->SetFillColor(46);
// Create a TTimer (hsumUpdate called every 30 msec)
TTimer timer("hsumUpdate()",30);
timer.TurnOn();
// Fill histograms randomly
Float_t xs1, xs2, xmain;
gRandom->SetSeed();
for (Int_t i=0; i<nfill; i++) {
ratio = Float_t(i)/Float_t(nfill);
if (gSystem->ProcessEvents()) break;
xmain = gRandom->Gaus(-1,1.5);
xs1 = gRandom->Gaus(-0.5,0.5);
xs2 = gRandom->Landau(1,0.15);
main->Fill(xmain);
s1->Fill(xs1,0.3);
s2->Fill(xs2,0.2);
total->Fill(xmain);
total->Fill(xs1,0.3);
total->Fill(xs2,0.2);
}
timer.TurnOff();
hsumUpdate();
}
void hsumUpdate()
{
// called when Timer times out
if (slider) slider->SetRange(0,ratio);
c1->Modified();
c1->Update();
}