TSeqCollection*¶
Sequenceable collection abstract base class. TSeqCollection’s have an ordering relation, i.e. there is a first and last element.
TSeqCollection : public TCollection
class¶
protected:
Bool_t fSorted; // true if collection has been sorted
TSeqCollection() : fSorted(kFALSE) { }
virtual void Changed() { fSorted = kFALSE; }
public:
virtual ~TSeqCollection() { }
virtual void Add(TObject *obj) { AddLast(obj); }
virtual void AddFirst(TObject *obj) = 0;
virtual void AddLast(TObject *obj) = 0;
virtual void AddAt(TObject *obj, Int_t idx) = 0;
virtual void AddAfter(const TObject *after, TObject *obj) = 0;
virtual void AddBefore(const TObject *before, TObject *obj) = 0;
virtual void RemoveFirst() { Remove(First()); }
virtual void RemoveLast() { Remove(Last()); }
virtual TObject *RemoveAt(Int_t idx) { return Remove(At(idx)); }
virtual void RemoveAfter(TObject *after) { Remove(After(after)); }
virtual void RemoveBefore(TObject *before) { Remove(Before(before)); }
virtual TObject *At(Int_t idx) const = 0;
virtual TObject *Before(const TObject *obj) const = 0;
virtual TObject *After(const TObject *obj) const = 0;
virtual TObject *First() const = 0;
virtual TObject *Last() const = 0;
Int_t LastIndex() const { return GetSize() - 1; }
virtual Int_t GetLast() const;
/// Returns index of last object in collection. Returns -1 when no
/// objects in collection.
virtual Int_t IndexOf(const TObject *obj) const;
/// Return index of object in collection. Returns -1 when object not found.
/// Uses member IsEqual() to find object.
virtual Bool_t IsSorted() const { return fSorted; }
void UnSort() { fSorted = kFALSE; }
Long64_t Merge(TCollection *list);
/// Merge this collection with all collections coming in the input list. The
/// input list must contain other collections of objects compatible with the
/// ones in this collection and ordered in the same manner. For example, if this
/// collection contains a TH1 object and a tree, all collections in the input
/// list have to contain a histogram and a tree. In case the list contains
/// collections, the objects in the input lists must also be collections with
/// the same structure and number of objects.
/// If some objects inside the collection are instances of a class that do not
/// have a Merge function (like TObjString), rather than merging, a copy of each
/// instance (via a call to Clone) is appended to the output.
/// ### Example
/// this list
/// ____________ ---------------------|
/// | A (TH1F) | __________ | L1 (TSeqCollection)|- [A1, B1(C1,D1,E1)]
/// | B (TList)|-| C (TTree)| | L1 (TSeqCollection)|- [A2, B2(C2,D2,E2)]
/// |__________| | D (TH1F) | | ... |- [...]
/// | E (TH1F) | |____________________|
/// |__________|
static Int_t ObjCompare(TObject *a, TObject *b);
/// Compare to objects in the collection. Use member Compare() of object a.
static void QSort(TObject **a, Int_t first, Int_t last);
/// Sort array of TObject pointers using a quicksort algorithm.
/// The algorithm used is a non stable sort (i.e. already sorted
/// elements might switch/change places).
/// Uses ObjCompare() to compare objects.
static inline void QSort(TObject **a, TObject **b, Int_t first, Int_t last) { QSort(a, 1, &b, first, last); }
static void QSort(TObject **a, Int_t nBs, TObject ***b, Int_t first, Int_t last);
/// Sort array a of TObject pointers using a quicksort algorithm.
/// Arrays b will be sorted just like a (a determines the sort).
/// Argument nBs is the number of TObject** arrays in b.
/// The algorithm used is a non stable sort (i.e. already sorted
/// elements might switch/change places).
/// Uses ObjCompare() to compare objects.